![]() Update: We originally referred to the lead designer of I am Bread as Luke Wilson. If we're going to avoid making a toast pun, this Calendar entry is going to have to end right here. I am Bread, is as mentioned before, out now on Steam Early Access. ![]() ![]() ![]() "I'm not sure how many toast enthusiasts we have in the studio, but I've always been a big fan so I'd like to think this is my way of slowly converting everyone in to toast loving people." Finally, Williams told us the real reason, the secret reason, behind the development of the game. Though if we're honest, it's been really hard to resist the urge to make a series of bread-related puns and jokes, but we've made it thus far without crumbling, so we'll continue in that vein. "It'd be great to support Steam Workshop to really let players take the bread wherever they want, but at the very least we want a solid, fun experience about bread and its adventures to become toast."Īre there any drawbacks to working in the sphere of comedy, on titles such as this? Maybe a couple, as Williams admits: "If we knew how many bread puns we'd created since the announcement of the game, I might have reconsidered the protagonist, we've literally heard thousands by this point." With the game online and in the public domain, the path ahead is a fairly transparent one: "Next year we plan to be out of Early Access quite soon into the new year, and will then continue to work with players to decide where the game goes next," Williams says. It speaks to a community that's been well served with crazy games of late, with the studio's own Surgeon Simulator being one example, and Coffee Stain's Goat Simulator being another. I am Bread has been on Early Access since December 3, where it has attracted very positive feedback from early adopters. This is just a more conscious effort to include the players early on." Early Access is really just an extension of what we did with Surgeon Simulator, where the free updates added new surgeries and achievements that were all driven by the community. "Development so far has been going well, we have the core of the game now and it's all about taking it as far as we can. Another big part of early development was trying to answer the age old question "If bread came to life, how would it move around?" so the challenge of making that fun and look good was enticing." From there, it's become this crazy 3D puzzle game about finding out where you can toast yourself and then figuring how you're going to get there. Williams, the game's lead designer, explained: "That's essentially how I first came up with the idea it was a simple goal that every player can understand. It's a tough act to follow, but in this new odd-ball concept, it seems like they might just be able to do it. ![]() It's a grizzly game that requires superhuman hand-eye coordination, and often the results are hilarious, much to the detriment of the patient under the knife. At the beginning of each day, the loaf finds itself in a new environment and the next slice must figure out how to become toast by any means necessary."īossa Studios hit the big-time with Surgeon Simulator. "Every day a new slice of that loaf comes to life with the mindless and never ending desire to become toast. It's also a great introductory line to a game and an article such as this. It's one of the stranger concepts we've come across in the world of gaming, and that's certainly saying something. "I am Bread is about a sentient loaf of bread," opens the description of the game from Bossa Studios' Luke Williams. ![]()
0 Comments
Leave a Reply. |